Mechanism for creating and upgrading various items.
You can specify what sort of item you want e.g. Turrets, fighters and bombers, techmods, and other materials but the specific item cannot be determined.
To make items in the forge you need to add 3 items together and then the price will be shown in gold (please note if the items do not fit together then the items will be greyed)
Then you will have to wait for the forge to finish but you can speed it up with antimatter.
Please note, you can also purchase additional forges by clicking on the plus tab next to the green one. Forges cost antimatter.
Second forge tab: 350 antimatter
Third forge tab: 750 antimatter
Fourth forge tab: 1500 antimatter
Note: All forge results will appear as level 1 (all materials) or player level (turrets, techmods, fighters. ship upgrades)
Note: Slot order does not matter.
Materials Recipes[]
Most materials forging costs 450 Gold.
Result | Slot 1 | Slot 2 | Slot 3 | Time to Completion |
---|---|---|---|---|
Components | Glittering Clusters | Aetherfield | Refined coppertanium | |
Refined Coppertanium | Coppertanium | Coppertanium | Coppertanium | 10s |
Coppertanium sheeting | Refined Coppertanium | Refined Coppertanium | Refined Coppertanium | 4h |
Refined thermalite | Thermalite | Thermalite | Thermalite | 10s |
Thermalite sheeting | Refined Thermalite | Refined Thermalite | Refined Thermalite | 4h |
Refined Danatanium | Danatanium Ore | Danatanium Ore | Danatanium Ore | 10s |
Danatanium Sheeting | Refined Danatanium | Refined Danatanium | Refined Danatanium | 4h |
Random ore (Danatanium, thermalite, coppertanium) | Battle Scrap | Battle Scrap | Battle Scrap | 5s |
Spare Parts | Coppertanium ore | Thermalite | Danatanium | |
Big Spare Parts | Spare Parts | Spare Parts | Spare Parts | |
Singularity Optics | Singularity Shard | Singularity Shard | Singularity Shard | 4h |
Glittering Optics | Glittering Clusters | Glittering Clusters | Glittering Clusters | 4h |
Comet Optics | Comet Crystals | Comet Crystals | Comet Crystals | 4h |
Aetherfield Tank | Aetherfield | Aetherfield | Aetherfield | 4h |
Poltergas Tank | Poltergas | Poltergas | Poltergas | 4h |
Hull Plating | Refined thermalite | Refined coppertanium | Refined Danatanium | |
Gravity Plasma Drum | Gravity Plasma | Gravity Plasma | Gravity Plasma | 4h |
Quantum Soda Drum | Quantum Soda | Quantum Soda | Quantum Soda | 4h |
Techmod Recipes[]
Result | Slot 1 | Slot 2 | Slot 3 |
---|---|---|---|
Shield Module | Aetherfield | Singularity Shard | Field Generator |
Repair Module | Nanite Chamber | Xenohorn | Components |
Random Tactical Techmod | Tactical Panel | Components | Any material* |
Hardwired Techmod | Hardwiring kit | Components | Any material* |
Blaster Armor | Hull Plating | Blaster turret | Blaster turret# |
Missile Armor | Hull Plating | Missile turret | Missile turret# |
Beam Armor | Hull Plating | Beam turret | Beam turret# |
Cannon Armor | Hull Plating | Cannon turret | Cannon turret# |
Torpedo Armor | Hull Plating | Torpedo turret | Torpedo turret# |
Laser Armor | Hull Plating | Laser turret | Laser turret# |
Uncommon/Rare/Epic Repair Module | Repair Module | Repair Module | Repair Module |
Uncommon/Rare/Epic Shield Module | Shield Module | Shield Module | Shield Module |
Uncommon/Rare/Epic Armor | 3x Armor of identical type (beam, blaster, cannon, missile, torpedo, laser) |
- Compound Materials such as Optics, Drums, Tanks, and Sheeting typically result in uncommon, rare, or epic results. Common materials (such as ores and comet crystals) that are unforged typically result in common results.
- Using uncommon, rare or epic turrets increases the chances of uncommon, rare or epic results for armor.
Fighter/Bomber Recipes[]
Result | Slot 1 | Slot 2 | Slot 3 |
---|---|---|---|
Random Fighter/Bomber | Fighter Engines | Components | Spare Parts |
Uncommon/Rare/Epic fighters | Fighter | Fighter | Fighter |
Uncommon/Rare/Epic bombers | Bomber | Bomber | Bomber |
- Mixing three uncommon/rare/epic fighters/bombers increases the chances of uncommon/rare/epic results.
Turret Recipes[]
Result | Slot 1 | Slot 2 | Slot 3 |
---|---|---|---|
Random Turret | Targeting Module | Components | Any material |
Uncommon/Rare/Epic turret | 3x identical type turrets (beam, missile, torpedo, cannon, blaster, laser) | ||
Armor | See Techmod Recipes |
- Mixing three uncommon/rare/epic turrets increases the chances of uncommon/rare/epic results.